Product · Brand · Words · AI

Four design crafts,taught as one workflow.

Most designers learn product, brand, writing and AI as four separate things and never join them up. The free library below is where that starts — teardowns, systems and tools, no charge and no email required to read it.

Free guides5 sections
Cost$0
Aa

Type & brand

4 pairings

AI in the loop

Weekly teardown

Product flows

10 principles

▲ LIBRARYalways free
Two doors

Where are you starting from?

The material is the same either way. What differs is the on-ramp, the pace, and whether you build on a supplied brief or your own client work.

STARTING OUT

Foundations

  • No design experience needed
  • Six weeks live, one supplied brief
  • Finish with one portfolio project
  • Beta cohort open now — $400, 12 seats
See Foundations
ALREADY WORKING

Operator

  • For designers with clients already
  • Built on your own live project
  • Widen what you can sell, not what you can draw
  • Opens after the first Foundations cohort
Join the waitlist
Free library

Start here. It costs nothing and it never will.

Everything below is the free tier — a fair sample of how the paid system teaches. Specific, opinionated, no filler.

DesigneChi type notes
must have

ElegantFonts

Four pairings we keep reaching for

Typography

Pick two faces. Give each one a job.

A display face carries the personality and appears rarely. A body face carries the reading and appears everywhere. Problems start when both try to do both.

Playfair Display + InterHigh-contrast serif over a neutral workhorse — editorial pages, long reads.
Editorial
Instrument Serif + OutfitItalic display with a geometric sans — launch pages that need warmth.
Marketing
Archivo Black + ArchivoOne family, two weights. Loud headings without a second licence.
Posters
Outfit Light + JetBrains MonoSoft geometric text beside a true mono for data, codes and labels.
Product UI

8 colour toolsfor designers

Ordered the way we actually use them: find a direction, test it against real text, then lock the values into tokens.

01 — EXPLORE

Coolors

Generate and lock palettes fast when you have no starting point.

02 — PREVIEW

Realtime Colors

Drop a palette onto a live page layout before committing to it.

03 — GENERATE

Huemint

Machine-generated palettes tied to a layout, not floating swatches.

04 — LIBRARY

Adobe Color

Harmony rules, plus extraction from an image or an existing brand.

05 — SCALES

Leonardo

Build accessible colour ramps by target contrast instead of by eye.

06 — CHECK

Stark contrast

Test text and UI pairs against WCAG before the build starts.

07 — CONVERT

OKLCH picker

Pick in a perceptual space so lightness steps look even to the eye.

08 — REFERENCE

Happy Hues

See palettes applied to a full page, with roles already assigned.

thePrinciples of Design

The checklist we run a layout against before it leaves the studio. If a screen feels wrong and nobody can say why, the answer is usually on this page.

proportion

relationships between height, width and depth

balance

distribution of visual weight across the frame

emphasis

creating one clear centre of interest

unity

parts coming together as one whole

movement

the impression of action across a still frame

pattern & repetition

a unit repeated until it reads as a surface

variety

different elements adding complexity to the work

contrast

opposite elements arranged together to grab attention

rhythm

repetition with pace that pulls the eye onward

hierarchy

order of attention, decided before anything is styled

Note: the poster this grid is modelled on lists unity twice and omits hierarchy. We kept unity once and put hierarchy back in.

Shape studies · 04 steps

How a glass icon gets built

Two squircles, one gradient, one glass pass. The same recipe scales to a whole icon set once the frame sizes are fixed.

  • Make 2 frames.
  • Size each 85 × 100.
01
  • Fill the first frame.
  • Use a linear gradient.
START
END
02
  • Apply the glass effect.
  • Add shadows to the second frame.
BLUR
SPREAD
COLOR
DEPTH
REFRACT
FROST
03
  • Add the info glyph.
  • Icon is ready to use.
04

Must Have
Figma Plugins

↳ SCROLLSAVE ⌘S
FLOWS

Autoflow

Draws connectors between frames so a flow stays readable while it changes.

CONTENT

Content Reel

Fills mockups with plausible names, avatars and dates instead of lorem.

ICONS

Iconify

Search across open icon sets and place them as editable vectors.

ACCESS

Stark

Contrast, focus order and vision simulation without leaving the file.

HYGIENE

Design Lint

Finds detached styles and stray values before hand-off.

SELECT

Similayer

Selects every layer sharing a property, which makes bulk fixes survivable.

STYLES

Batch Styler

Rename or retune a whole set of text and colour styles at once.

IMAGES

Unsplash

Place licensed photography straight into a frame for early comps.

The operator programme · opening later this year

Four crafts in one head, not four invoices

A project that needs a UI designer, an identity designer, a writer and someone who can direct a model is three contracts you don't control and three margins you don't keep. Covering all four is the whole difference between a freelancer and a studio.

01 — PRODUCT

Product design

The craft you already sell. On its own it caps your scope at the screen layer, which is the layer clients price hardest.

  • Research & task maps
  • Prototypes
  • Design systems
02 — BRAND

Brand design

The layer that doubles a project's value and is almost always subcontracted out by product people.

  • Marks & type systems
  • Colour & motion
  • Brand guidelines
03 — WORDS

UX writing

The cheapest scope to add and the one clients notice first when it's missing. Rarely quoted, always needed.

  • Content audits
  • Voice & term glossary
  • Error & empty states
04 — AI

AI-driven design

The multiplier on the other three. It's what makes a one-week delivery honest instead of a promise you break.

  • Prompt & output patterns
  • Review and undo paths
  • Failure & hand-off design
Fit

Who this is built for

This is a working designer's programme. It assumes you already have clients and a craft, and that the thing holding your rate down is scope, not skill.

Built for you if

  • You turn down brand work because you only do product, or the reverse.
  • You subcontract copy and watch the margin leave with it.
  • You run a two or three person studio and want one person to cover a whole project.
  • You've plateaued on rate and suspect the ceiling is what you sell, not how well you design.
  • You're using AI ad hoc and want a workflow you'd defend to a client.

Not for you if

  • You're starting from zero with no client work yet. Learn one craft first.
  • You want a job guarantee. Nobody can honestly sell you one.
  • You want templates to ship without changing how you scope work.
  • You're looking for a tool tour. The free library below already covers that.
Inside the operator programme · 5 parts

From four separate skills to one sellable scope

Each part ends with something you can put in front of a client. You build on your own live project, not a fictional brief.

01

Sell it as one scope

How to quote a full system instead of four line items, what to put in the proposal, and how to answer the client who asks why it costs more than a logo.

02

A brand system in five days

Marks, type, colour and tokens — built in the order clients actually approve them, so revisions land on decisions instead of taste.

03

Product flows that survive handoff

Task maps through prototypes to a single file a developer can build from without a meeting. Where most solo projects lose a week.

04

The words

Naming, microcopy, errors and empty states. The layer that costs you a day and reads to the client like the product got twice as considered.

05

AI in the loop

Where a model saves you hours, where it quietly costs you the client, and the review path in between. Including what you tell clients you used.

What comes with it

The point of these is to remove work, not to pad a list.

Prompt libraryTested prompts per stage, with the failure modes noted.
Token & component kitThe starting file so day one isn't spent on setup.
Proposal templateThe scope language that makes a four-craft project quotable.
Plugin stackThe eight-plugin setup from the free library, pre-configured.
Principles checklistThe review pass before anything leaves your desk.
Teardown archiveRecordings of every live review from past cohorts.
Results

What people shipped

Every claim here should be a real person with a real before and after. Placeholders stay until they are.

PLACEHOLDER 01

Name, role, city

Before: what they sold and what they subcontracted. After: the scope they now deliver alone, and the first project where it held.

PLACEHOLDER 02

Name, role, city

Use a specific project. A named client and a visible artefact beat any adjective you could write here.

PLACEHOLDER 03

Your own work

Two or three projects you delivered this way, with the artefacts. Until students exist, your own record is the proof.

Operator programme

Not open yet, and priced when it is

The operator cohort runs after the first Foundations group finishes, so it launches with real results behind it rather than promises. Waitlist members get the dates and the first-run price before anyone else.

Join the waitlist

  • Dates and pricing before public launch
  • The weekly teardown, by email
  • No charge, and no obligation to take a seat
Add me to the waitlist

Want something today?

  • The free library covers type, colour, principles and tooling
  • Foundations beta is open now at $400
  • Both are below — start there
Open the free library

Start where it costs nothing

Read the library. If it's useful, the Foundations beta is the next step — and the weekly teardown lands in your inbox either way.

FREE

The library above: type, colour, the principles checklist and the plugin stack.

$400 BETA

Foundations: six weeks live, one finished portfolio project, 12 seats.

LATER

The operator programme, once the first cohort has results worth showing.

NEXT COHORT — ADD DATE · 12 SEATS